TIDEWARD, AN IDLE ALMANAC
Press fact sheet, v5, updated August 12, 2026
Press kit: https://manugames.com/press/ · Contact: press@manugames.com

Title            Tideward. Subtitle: An Idle Almanac.
Developer        Manu Games LLC, a one-person studio, self-published
Based            Waynesville, North Carolina, U.S.A. Founded 2026.
Genre            Idle RPG / incremental. An idle almanac. Single player.
Release date     Thursday, February 11, 2027, on the U.S. App Store
Status today     Open TestFlight alpha: https://tideward.app/install/
Platforms        iPhone, iPad, Mac, Apple TV, Apple Vision Pro, Apple Watch.
                 One Universal app, one purchase, one save. The Watch is a
                 place to play rather than a companion: a real fight runs on
                 the wrist. Apple only, with no Windows, Android, Steam, or
                 web build, and none planned.
Price            Free download with a single one-time $9.99 unlock, Family
                 Sharing on for that unlock. Beyond it, optional cosmetic
                 purchases (profile icons, a card background) that touch
                 nothing in play.
                 No pay-to-win, ever. No subscription, no ads, no loot
                 boxes, no premium currency, no season pass. Every product
                 is a non-consumable, so nothing can be bought twice.
Languages        Fifteen in-app, shipping at launch rather than after it:
                 English, Arabic, Chinese (Simplified), Chinese
                 (Traditional), Filipino, French, German, Haitian Creole,
                 Hindi, Japanese, Korean, Portuguese, Russian, Spanish,
                 Vietnamese. Fifteen App Store storefront locales.
Engine           None. Native Swift and SwiftUI on every platform,
                 SwiftData persistence, CloudKit private-database sync,
                 zero third-party SDKs. App Privacy: "Data Not Collected."
Trades           Twenty-eight trades: 8 combat, 7 gathering, 9 artisan,
                 4 wayfaring. A true 24 hours of offline progression, at
                 full speed and with no penalty on return.
Idle forecast    The Harbormaster's Forecast answers "can I leave this
                 running" inside the game: it dry-runs the current fight
                 across the whole offline window and reports whether the
                 player holds or falls, the haul to expect, and the time
                 to the next combat level. It uses the same code that
                 resolves the real offline fight.
Accessibility    VoiceOver on every control with a speech budget, Dynamic
                 Type to the largest sizes, no state signalled by colour
                 alone, Reduce Motion, Increase Contrast, and Smart Invert
                 respected, one-finger play, no timed input.
Mod support      None. App Store apps cannot load third-party code. The
                 usual reasons to mod an idle RPG are built in instead: the
                 in-game forecast above, visible drop rates and item
                 sources, App Intents and Shortcuts, and a full export of
                 the player's own data.
Online           None. No first-party servers, no accounts, no friends
                 list, no presence, no player counter. Single player,
                 offline-first; iCloud sync is the only network call.
Game Center      Achievements and 11 leaderboards, three of them weekly
                 recurring. Opt-in. This is the whole social layer.
Trademark        TIDEWARD, USPTO Serial 99800434, filed May 2026
Websites         https://tideward.app (game) · https://manugames.com (studio)
Trailer          https://youtu.be/oTDYV_ZTR9U (60 seconds)
Social           X @tidewardgame · Discord https://discord.gg/hw6w93astV
Press contact    press@manugames.com. A one-person studio, so you reach
                 the developer directly rather than a press desk. Bugs and
                 feature requests get worked far faster than the genre
                 norm. No promised response window. Embargoes honored once
                 agreed in writing, on a date that works for both sides.

THE COMMITMENT

No pay-to-win, not now and not ever. Nothing a player can buy makes their
character stronger, faster, or luckier. No ads, no subscription, no loot
boxes, no premium currency, no season pass. Every product in the game is a
non-consumable, so nothing can be sold to a player twice.

ABOUT (150 words, copy-paste ready)

Tideward is an unhurried idle RPG, an idle almanac, native on every Apple
device. You tend a small coastal world through twenty-eight trades: combat,
gathering, artisan, and wayfaring lines that keep working through a true
24 hours of offline progression. Before walking away you can ask the
Harbormaster's Forecast whether the current fight will hold. It is built in
pure Swift and SwiftUI as one Universal app for iPhone, iPad, Mac, Apple TV,
Apple Vision Pro, and Apple Watch, where the Watch is a place to play, with
CloudKit keeping the one save in the player's own iCloud. No accounts, no
first-party servers, and so no online status. There are no ads, no
subscriptions, and no third-party SDKs: the App Privacy label reads "Data Not
Collected." Fifteen languages ship in the box. A free download with a single
one-time $9.99 unlock, with optional cosmetics beyond it and no pay-to-win of
any kind. Version 1.0 ships Thursday, February 11, 2027, from Manu Games LLC
of Waynesville, North Carolina.

CONTENTS OF THIS KIT

screenshots/   11 raw, un-decorated captures (no marketing overlay):
               6 iPhone (1320 x 2868), iPad 13" (2064 x 2752),
               Mac (2560 x 1600), Apple TV (3840 x 2160),
               Apple Vision Pro (3840 x 2160), Apple Watch (416 x 496).
icons/         Tideward app icon, light and dark, 1024 x 1024 PNG.
studio/        Manu Games studio seal and illuminated plates (article art).

All assets are free to use in coverage of Tideward and Manu Games.
Please keep the marks unaltered and out of misleading contexts.
